Name Type Casting Time Range Components Duration Level
Absorb Elements Abjuration 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage Self S 1 round 1
Alarm Abjuration 1 minute 30 feet V S M 8 hours 1
Animal Friendship Enchantment 1 action 30 feet V S M 24 hours 1
Animal Messenger Enchantment 1 action 30 feet V S M 24 hours 2
Barkskin Transmutation 1 action Touch V S M Concentration, up to 1 hour 2
Beast Bond Divination 1 action Touch V S M Concentration, up to 10 minutes 1
Beast Sense Divination 1 action Touch S Concentration, up to 1 hour 2
Commune with Nature Divination 1 minute Self V S Instantaneous 5
Conjure Animals Conjuration 1 action 60 feet V S Concentration, up to 1 hour 3
Conjure Barrage Conjuration 1 action Self (60-foot cone) V S M Instantaneous 3
Conjure Volley Conjuration 1 action 150 feet V S M Instantaneous 5
Conjure Woodland Beings Conjuration 1 action 60 feet V S M Concentration, up to 1 hour 4
Cordon of Arrows Transmutation 1 action 5 feet V S M 8 hours 2
Cure Wounds Evocation 1 action Touch V S Instantaneous 1
Darkvision Transmutation 1 action Touch V S M 8 hours 2
Daylight Evocation 1 action 60 feet V S 1 hour 3
Detect Magic Divination 1 action Self V S Concentration, up to 10 minutes 1
Detect Poison and Disease Divination 1 action Self V S M Concentration, up to 10 minutes 1
Ensnaring Strike Conjuration 1 bonus action Self V Concentration, up to 1 minute 1
Find Traps Divination 1 action 120 feet V S Instantaneous 2
Flame Arrows Transmutation 1 action Touch V S Concentration, up to 1 hour 3
Fog Cloud Conjuration 1 action 120 feet V S Concentration, up to 1 hour 1
Freedom of Movement Abjuration 1 action Touch V S M 1 hour 4
Goodberry Transmutation 1 action Touch V S M Instantaneous 1
Grasping Vine Conjuration 1 bonus action 30 feet V S Concentration, up to 1 minute 4
Hail of Thorns Conjuration 1 bonus action Self V Concentration, up to 1 minute 1
Hunter's Mark Divination 1 bonus action 90 feet V Concentration, up to 1 hour 1
Jump Transmutation 1 action Touch V S M 1 minute 1
Lesser Restoration Abjuration 1 action Touch V S Instantaneous 2
Lightning Arrow Transmutation 1 bonus action Self V S Concentration, up to 1 minute 3
Locate Animals or Plants Divination 1 action Self V S M Instantaneous 2
Locate Creature Divination 1 action Self V S M Concentration, up to 1 hour 4
Locate Object Divination 1 action Self V S M Concentration, up to 10 minutes 2
Longstrider Transmutation 1 action Touch V S M 1 hour 1
Nondetection Abjuration 1 action Touch V S M 8 hours 3
Pass without Trace Abjuration 1 action Self V S M Concentration, up to 1 hour 2
Plant Growth Transmutation 1 action or 8 hours 150 feet V S Instantaneous 3
Protection from Energy Abjuration 1 action Touch V S Concentration, up to 1 hour 3
Protection from Poison Abjuration 1 action Touch V S 1 hour 2
Silence Illusion 1 action 120 feet V S Concentration, up to 10 minutes 2
Speak with Animals Divination 1 action Self V S 10 minutes 1
Speak with Plants Transmutation 1 action Self (30-foot radius) V S 10 minutes 3
Spike Growth Transmutation 1 action 150 feet V S M Concentration, up to 10 minutes 2
Stoneskin Abjuration 1 action Touch V S M Concentration, up to 1 hour 4
Swift Quiver Transmutation 1 bonus action Touch V S M Concentration, up to 1 minute 5
Tree Stride Conjuration 1 action Self V S Concentration, up to 1 minute 5
Water Breathing Transmutation 1 action 30 feet V S M 24 hours 3
Water Walk Transmutation 1 action 30 feet V S M 1 hour 3
Wind Wall Evocation 1 action 120 feet V S M Concentration, up to 1 minute 3